My parents and I moved to a new house just before I was due to start secondary school. Not only was the street partially built – providing many opportunities for exploration amongst foundations and mountains of slate - it was also bristling with micro-computer owning soon-to-be chums. So, it was pretty much inevitable that Santa would be forcing 16k of unbridled computing power down my chimney that Christmas.

From that point onwards computer games have been an integral part of my life. The countdown at the starting line of OutRun or the sound of Manic Miner falling to his death hold a similar place in my heart to any other medium. Entering those worlds again (most likely on my mobile-phone) instantly transports me into the past. Recalling memories that are as fresh and real as the day I first loaded those games; they not only provided hours of enjoyment but shaped who I am as a person in the same way as music, literature or film have.

So, here I sit in 2011; writing this on a computer with more power than I even dreamed possible (yet it often feels like it takes longer to load software than my ZX spectrum) bashing out my inaugural post as the editor of the 405’s newly formed games section; it’s not only with a sense of nostalgia for what came before but also a genuine excitement for what the next years in this ever growing industry has up its sleeve.

The current generation of consoles are now well and truly embedded and time has allowed developers get their head round their architecture, input methods and new models for distribution. This year has yielded a bumper of crop of excellent games (I’d argue that this is the finest year for gaming since records began) and a brief glance at the radar for the rest of the year suggests that the best is yet to come. Advances in technology have allowed concepts previously beyond the realms of possiblity to be realised - such as using complex physics and dynamic environments as core gameplay mechanics rather than just window dressing. The technology factor segregates games from other mediums that can only ever push toward increases in visual or audio fidelity. Sure, the “is it art?” debate will rage for years to come, but it’s one that needs to be put to bed so the industry can visit new places and not be constrained by chasing the limitations of media that has gone before it.

Of course there is a double edged sword; as the amount of resources required to make these AAA experiences spirals ever upwards taking a risk can often feel like a step away from bravery and into madness. Yet at the opposite end of the spectrum bedroom coders see those barriers to entry crumble as new tools and digital distribution empower small groups of talented individuals to reach a marketplace that didn’t exist for them a few short years ago, much as it has for musicians and filmmakers.

So, here at The 405 we intend to pour as much passion and recognition into the world of gaming as we do for music and film on the rest of the site. We respect the past and look forward to future. We are still pulling the team together, but if you feel the same way as us and want to get on board drop us a line – we’ll look forward to hearing from you. And hey, if you're a developer, publisher or even PR agency reading this and want to get involved...get in touch!