It’s not everyday your proof of concept gets funded by fans for millions of dollars! Last week saw Chris Robert, the creator of the Wing Commander series, and his new game company Cloud Imperium finally fund their dream of making Star Citizen, the somewhat spiritual successor to his original series.

The team has managed to secure funds for their project to the tune of $6,238,563, making the game the single highest videogame crowd funded project still in its conceptual stage, with no physical game assets available! $2,134,374 was achieved via Kickstarter the crowd funding platform, however the majority of the funding came from Chris Robert’s own website.

Kickstarter has been popularized as a viable incentive for independent game developers to crowd fund their projects ever since the success story of Tim Schaeffer’s Double Fine Adventure project that reeled in $3,336,371 back in March earlier this year. Since then, various game industry alumni such as Brian Fargo (funded Wasteland 2 for $2,933,252) and Obsidian / Tim Cain (funded Project Eternity for $3,986,929). Even a remake of Shadowgate is nearing its funding goal of a paltry $120,000!

PhotobucketCrowd funding is nothing new and various other forms of the entertainment industry such as music and films has seen many projects funded by fans of the artist’s work and creations. Whether all of them have delivered to the expectations of their investors, in this case their fans, is something to be seen – especially in a highly competitive and expensive market such as videogames were the crowd funding is significantly higher than other forms of entertainment.

Chris Robert’s Star Citizen will see a large universe that will revolve around deep space dogfights and trading all in first person. Other features will include a Single Player that will have an Offline or Online mode (so players can Drop In and Out Co-Op play style). The universe will be ever evolving, so we can assume that the developers will be hosting the universe on a server and will be changing the politics of the galaxy MMO style.

Other promised features will be a multiplayer that can be modded by the community itself. There will be no subscription fees or any sort of auction house type system (or as they’ve dubbed it, a “Pay to Win” type scheme as seen in many modern day free play games).

I personally welcome a new space dogfight simulator, as it has been long overdue for this genre to flourish properly on the gaming market. Although the games currently being funded are somewhat of a niche market, we still may still see an advent of more intimate game development on the successful sale of these games once they have launched.