Hideo Kojima has recently said in an exclusive interview with EGM that he doesn’t want to be only known for his universally popular and successful series Metal Gear Solid.

“I’m often misinterpreted. I’ve always said that I want to work on original properties, but Metal Gear offers plenty of benefits. The Fox Engine, for example, took a lot of time and money [to create]; we were only able to develop it because it was intended for the next Metal Gear. In the next game, I’m introducing concepts intended for entirely new intellectual properties using the Metal Gear brand”, he said.

Hideo Kojima went on further to clarify the point he was making, saying: “I’ll admit that I hope my future endeavours are thought of as ‘works by Hideo Kojima’ rather than ‘from the creator of Metal Gear. I haven’t really shown the world what else I might be capable of yet. This may sound pretentious, but I don’t like being thought of as ‘the Metal Gear guy.’ There’s a lot more I can do.”

With Metal Gear Solid: Ground Zeroes just around the corner for next year, one can sympathise with Mr. Kojima’s resentment and feeling of entrapment within his own Frankenstein that is the Metal Gear series – possibly placing Hideo Kojima in a position where publishers such as KONAMI will keep expecting him to make Metal Gear games every time he attaches himself to a project.

This isn’t the first sign that Hideo Kojima has shown signs of unhappiness with his position in the games industry. Back in May 2011, an unannounced project he was working on for a solid year was cancelled. He immediately took to Twitter to express his feelings, saying: “I can’t take it anymore; this is unbearable, I can’t stay positive. The thing that I spent one year delicately preparing became meaningless.”

Hideo Kojima’s interview really reminded me of the departure of Rob Grant, one half of the original writing/producing crew for Red Dwarf, so I can certainly understand the man’s sentiment of wanting to be known for more than his most popular product.