In a slightly disgusting PR move from Nintendo that both confounds and cheapens its image, the Japanese electronics and software giant firm has blamed the tragic 2011 Tohoku Japan earthquake for the Wii U's poor performance.

In a recent interview with SAPIO, Nintendo said:

"We launched the Nintendo 3DS on February 2011 and sales were strong. Two weeks later we were hit by the Great East Japan Earthquake (2011 Tohoku Earthquake) and that stopped the momentum. In August of the same year we lowered the price from the initial 25,000 Yen to 15,000 Yen, and enhanced software development at the same time, to enrich the game line-up.

That paid off and we regained momentum in Japan, but due to that we could not spare many developers for the Wii U (released in November 2012), and that led to the slow start of the console."

Nintendo may be chalking up their failures to 'an act of god', and to a certain degree it's understandable within the context of their company's overall financial loses, however I do feel the tragedy that claimed many lives and livelihoods shouldn't be used as an excuse for the Wii U's lacklustre amount of software titles or lack of 3rd party support.