In SID Chip Sounds: The Music Of The Commodore 64, we find a collection of songs which, taken at sheer face value, quickly become tiresome, repetitive and perhaps even annoying. It may prove incredibly difficult to listen to as an album, and listeners without any emotional attachment to the Commodore 64 or “retro” gaming will find little of value. However, there are moments where the melodies sound simply infectious – made all the more so for their repetition – and the frenetic bleeps and beats come together in a truly brilliant way. And of course, this collection is not supposed to be taken on face value; instead, it serves as a fascinating insight into the origins of a lot of modern electronic music.

The deftness with which the early 80s artists were using the Commodore 64's incredibly limited sonic palette is often-times breathtaking. With such a confined amount of space to work in, it was absolutely vital that the sound design for such games as 'Cybernoid' and 'LEDStorm' was fundamentally catchy and immediate. This music would be the soundtrack to hours and hours of playing, and had to simultaneously bring emotion and excitement to the proceedings, along with subtle nuances and melodic ideas that allow the music to progress and evolve.

SID Chip Sounds: The Music Of The Commodore 64 will hopefully serve as a reminder to bedroom musicians and lo-fi electronic composers across the world; that the songs that you hear on your favourite albums might just stem from seeds planted long ago, while playing on a rubbish home computer. And it also ought to serve as a celebration of the inventiveness of the composers working with the SID chip. The music might be annoying, and it might sound repetitive, but damn, they did their best.