Ubisoft’s CEO Yves Guillemot recently stated in an interview with InsideGamer that the console version of Watch Dogs will be pioneered by the PC version of the game.

Guillemot explained: "Previously, we developed games first on the Xbox 360 and then translated onto the PS3. It took a lot of time and money to make that port. Now we develop from the PC and versions are translated into a console like the PlayStation 4,"

This appears to make more sense than the methods for cross platform development from the last 7 years. With potential headaches like constant graphical re-scaling and other hardware niggles between Microsoft, SONY and Nintendo’s machines being made easier with PC priority development, consumers can hopefully now enjoy a game experience that's a bit more balanced than previous port jobs.