Lemmings is one of the first games I ever remember playing; it might even be the first. I remember sitting at the family computer in my Dad's bedroom trying to guide those little critters through the levels and try to stop them all jumping off various cliffs. At my relatively young age, I was never very good at it, but I still found it enormously fun in amongst all that frustration. Whilst CMA Megacorp's Kiwanuka is not exactly like Lemmings, there's enough there that tickles my nostalgia itch.

Kiwanuka sees you leading a band of peoples through a variety of tricky levels in order to rescue more of your paper-craftlike crew in the hopes of reuniting the people of Kiwanuka. Why these little folks are stuck inside the crystals isn't exactly clear, but this isn't a game to go to for its story, this is a game to go to for its damn good puzzles. You play as a character with the power to utilise a great mystical lightning staff. This staff is used to guide your horde of tiny citizens through the levels as well as creating ladders and bridges to cross gaps. Dragging your finger left and right moves your horde throughout the level while dragging upwards creates a circle which shows how far your ladder or bridge will lead. But these aren't ordinary bridges, they're made out of your citizens. Once you've created your bridge, by swiping left or right, your bridge will fall in that direction, stopping only to latch on to a nearby rock.

The skill comes in traversing the levels through perfect bridge placement. Some levels only require you to cover a gap whereas others may require you to swing the bridge under other rocks to hit a rock beyond them. With crystals that destroy your bridge in one hit, figuring out how and where to swing your bridge to becomes an art and observing the level before you make any movement is critical. Timing is also key, as in some puzzles you may need to destroy a bridge when you're halfway across to fall down a gap or perfectly time the creation, falling, and crossing of a bridge before it gets destroyed by an oncoming crystal. With no hint system (thank goodness. I can understand people's impatience with tricky puzzles but it just makes everything easier), Kiwanuka can often be as tricky and frustrating as Lemmings used to be. Often cases, the solution is right there, as plain as day, and you simply need to step away and think about it.

It's that age old concept of deceptively easy puzzlers that you can't put down, despite your frustrations. You need only look at the gorgeously simply art style or the brilliant music that adorns every level. Each citizen is individually designed, looking like little paper figures, and the simple level design is just a wonder to traverse. With everything looking and playing so simply, you'd be forgiven for thinking the game too is simple, when in fact hidden beneath the surface is an intricate little puzzle game that requires precise movements. The only problem is, it isn't a very long game. It only has 30 levels which, when you've got the hang of everything, won't take you too long to breeze through. But it's very much like Monument Valley in that sense, it isn't very long but it's still a beautiful looking game that is a joy to play, even if it is over after an hour or two.